Behind the canvas
Building with a technical mind and a restless imagination.
I’m Sara. I design at the intersection of systems, strategy, and storytelling, where ideas aren’t just imagined, they’re engineered to work.
I move between automation systems and brand ecosystems because I believe good design requires a solid foundation. I ask the hard questions, design within constraints, and measure outcomes. I don’t chase trends; I build things that hold.
If it works, it’s intentional. If it matters, it lasts.
When I’m not at the desk, I’m usually blasting rock, hunting for the perfect cup of coffee, or staring at the night sky, still scheming ways to make the world a bit more beautiful.

Endless curiosity

Fuel for thought”

Hi, it's me :)




Behind the canvas
Building with a technical mind and a restless imagination.
I’m Sara. I design at the intersection of systems, strategy, and storytelling, where ideas aren’t just imagined, they’re engineered to work.
I move between automation systems and brand ecosystems because I believe good design requires a solid foundation. I ask the hard questions, design within constraints, and measure outcomes. I don’t chase trends; I build things that hold.
If it works, it’s intentional. If it matters, it lasts.
When I’m not at the desk, I’m usually blasting rock, hunting for the perfect cup of coffee, or staring at the night sky, still scheming ways to make the world a bit more beautiful.

Endless curiosity

Fuel for thought”

Hi, it's me :)




Behind the canvas
Building with a technical mind and a restless imagination.
I’m Sara. I design at the intersection of systems, strategy, and storytelling, where ideas aren’t just imagined, they’re engineered to work.
I move between automation systems and brand ecosystems because I believe good design requires a solid foundation. I ask the hard questions, design within constraints, and measure outcomes. I don’t chase trends; I build things that hold.
If it works, it’s intentional. If it matters, it lasts.
When I’m not at the desk, I’m usually blasting rock, hunting for the perfect cup of coffee, or staring at the night sky, still scheming ways to make the world a bit more beautiful.

Endless curiosity

Fuel for thought”

Hi, it's me :)





My Experience
Pocket Aces
Aug 2021 - Nov 2021
Visual Designer and Animator
I designed motion assets and animated UI for consumer content and social media platforms,
working inside structured production pipelines where precision, timing, and brand consistency
were non-negotiable. It gave me a deep appreciation for motion as a design layer: not decoration,
but a way of directing attention, communicating state, and making an experience feel alive.
Schneider Electric
May 2022- July 2022
Product Design Intern
I designed interfaces for complex industrial automation systems, working with technical constraints
most design environments never encounter. The challenge was translating dense, high-stakes system
states into interfaces that operators could read clearly and act on quickly. The interaction redesign I
led reduced average user response time by 20%. It taught me that the most important design work
often happens in the places that feel the least glamorous.
Dwan Media
Nov 2021- Jun 2023
Product Designer & Web Developer
I designed interfaces, built web experiences, and developed visual systems for a wide range of digital
products and brand campaigns across an international client portfolio. This is where I learned what it
means to design at scale: maintaining craft, consistency, and quality when the pace is relentless and
the brief is always changing. I also bridged design and engineering directly, using HTML and CSS to
take work from mockup to live product without losing anything in translation.
Fineappl
Aug 2023 - Jul 2024
Product Designer
I owned end-to-end product design for a mental health platform with a multi-sided model, designing
simultaneously for the people seeking support and the practitioners delivering it. My work covered the
full cycle: research, interaction design, visual UI, and developer handoff. I built the product's design
system from scratch, established the visual language, and designed AI-powered features that had
to feel personal and trustworthy rather than clinical or cold. It was the kind of work where design
decisions have real consequences and that made everything sharper.
Adobe
Nov 2025 - Current
Campus Ambassador
I represent Adobe at Indiana University, running workshops and events that help students
build real design skills with professional tools. I translate the Adobe ecosystem into student-facing
experiences, covering everything from UI design to motion and content creation. I also act as the
link between the student community and the Adobe team, gathering feedback, surfacing ideas,
and making the tools more accessible to the next generation of designers.

My Experience
Pocket Aces
Aug 2021 - Nov 2021
Visual Designer and Animator
I designed motion assets and animated UI for consumer content and social media platforms,
working inside structured production pipelines where precision, timing, and brand consistency
were non-negotiable. It gave me a deep appreciation for motion as a design layer: not decoration,
but a way of directing attention, communicating state, and making an experience feel alive.
Schneider Electric
May 2022- July 2022
Product Design Intern
I designed interfaces for complex industrial automation systems, working with technical constraints
most design environments never encounter. The challenge was translating dense, high-stakes system
states into interfaces that operators could read clearly and act on quickly. The interaction redesign I
led reduced average user response time by 20%. It taught me that the most important design work
often happens in the places that feel the least glamorous.
Dwan Media
Nov 2021- Jun 2023
Product Designer & Web Developer
I designed interfaces, built web experiences, and developed visual systems for a wide range of digital
products and brand campaigns across an international client portfolio. This is where I learned what it
means to design at scale: maintaining craft, consistency, and quality when the pace is relentless and
the brief is always changing. I also bridged design and engineering directly, using HTML and CSS to
take work from mockup to live product without losing anything in translation.
Fineappl
Aug 2023 - Jul 2024
Product Designer
I owned end-to-end product design for a mental health platform with a multi-sided model, designing
simultaneously for the people seeking support and the practitioners delivering it. My work covered the
full cycle: research, interaction design, visual UI, and developer handoff. I built the product's design
system from scratch, established the visual language, and designed AI-powered features that had
to feel personal and trustworthy rather than clinical or cold. It was the kind of work where design
decisions have real consequences and that made everything sharper.
Adobe
Nov 2025 - Current
Campus Ambassador
I represent Adobe at Indiana University, running workshops and events that help students
build real design skills with professional tools. I translate the Adobe ecosystem into student-facing
experiences, covering everything from UI design to motion and content creation. I also act as the
link between the student community and the Adobe team, gathering feedback, surfacing ideas,
and making the tools more accessible to the next generation of designers.
My Experience
Pocket Aces
Aug 2021 - Nov 2021
Visual Designer and Animator
I designed motion assets and animated UI for consumer content and social media platforms,
working inside structured production pipelines where precision, timing, and brand consistency
were non-negotiable. It gave me a deep appreciation for motion as a design layer: not decoration,
but a way of directing attention, communicating state, and making an experience feel alive.
Schneider Electric
May 2022- July 2022
Product Design Intern
I designed interfaces for complex industrial automation systems, working with technical constraints
most design environments never encounter. The challenge was translating dense, high-stakes system
states into interfaces that operators could read clearly and act on quickly. The interaction redesign I
led reduced average user response time by 20%. It taught me that the most important design work
often happens in the places that feel the least glamorous.
Dwan Media
Nov 2021- Jun 2023
Product Designer & Web Developer
I designed interfaces, built web experiences, and developed visual systems for a wide range of digital
products and brand campaigns across an international client portfolio. This is where I learned what it
means to design at scale: maintaining craft, consistency, and quality when the pace is relentless and
the brief is always changing. I also bridged design and engineering directly, using HTML and CSS to
take work from mockup to live product without losing anything in translation.
Fineappl
Aug 2023 - Jul 2024
Product Designer
I owned end-to-end product design for a mental health platform with a multi-sided model, designing
simultaneously for the people seeking support and the practitioners delivering it. My work covered the
full cycle: research, interaction design, visual UI, and developer handoff. I built the product's design
system from scratch, established the visual language, and designed AI-powered features that had
to feel personal and trustworthy rather than clinical or cold. It was the kind of work where design
decisions have real consequences and that made everything sharper.
Adobe
Nov 2025 - Current
Campus Ambassador
I represent Adobe at Indiana University, running workshops and events that help students
build real design skills with professional tools. I translate the Adobe ecosystem into student-facing
experiences, covering everything from UI design to motion and content creation. I also act as the
link between the student community and the Adobe team, gathering feedback, surfacing ideas,
and making the tools more accessible to the next generation of designers.




01
I’ve always been drawn to quiet details.
Light through a gallery window.
Conversations that linger.
The way people move through space.
I carry a camera.
I carry a notebook.
Mostly, I carry curiosity.
Design is just where it all comes together.
Beyond
The Work



02











01
I’ve always been drawn to quiet details.
Light through a gallery window.
Conversations that linger.
The way people move through space.
I carry a camera.
I carry a notebook.
Mostly, I carry curiosity.
Design is just where it all comes together.
Beyond
The Work



02










01
I’ve always been drawn to quiet details.
Light through a gallery window.
Conversations that linger.
The way people move through space.
I carry a camera.
I carry a notebook.
Mostly, I carry curiosity.
Design is just where it all comes together.
Beyond
The Work



02







My central hub for interface design and collaboration. I wireframe, prototype, and iterate on user flows here, and it’s invaluable for keeping design systems consistent across screens. I also use it for real-time collaboration making feedback and iteration seamless.

Figma
This is where I explore ideas visually and push concepts to life. I use Photoshop for image manipulation and compositing, Illustrator for vector-based graphics, and After Effects for motion studies. It’s my space to experiment, iterate, and create polished visual assets.

Creative Cloud
I use Framer to breathe life into static designs. Micro-interactions, animations, and interactive prototypes let me test how users feel and respond to an experience before it’s built. It’s where design becomes tangible, and I can explore motion without code overhead.

Framer
I dive into HTML to understand the structure beneath my designs. Writing markup helps me test layouts, build realistic prototypes, and bridge the gap between design and development. It ensures my designs aren’t just visually compelling, they’re implementable.

HTML
Styling is where design meets function. I translate visual systems into responsive, readable layouts that reflect both aesthetic intent and usability. I experiment with typography, spacing, and animations to make designs feel considered and consistent.

CSS
I use JavaScript to add interactivity and dynamic behavior to prototypes. It lets me simulate real-world user experiences, test edge cases, and explore functionality beyond static mockups. It’s how I make designs move and react like they would in production.


Java Script
My second brain. All research, project notes, task tracking, and design documentation live here. It keeps me organized without constraining creativity, and it allows me to collaborate with teammates in a structured yet flexible way.

Notion
Data informs design. I use MATLAB for analyzing complex datasets, running simulations, and validating assumptions. It gives me confidence that my design decisions are grounded in evidence, not just intuition.


MATLAB
For interactive, spatial, or immersive experiences, Unity is my playground. I prototype 3D interactions, visualize concepts in space, and test user experiences that go beyond the screen. It’s essential for exploring physicality, motion, and interactivity in ways that 2D tools can’t capture.


Unity
Turning raw data into insight is a key part of my process. I use Tableau to visualize trends, uncover patterns, and communicate findings in a clear, compelling way. It informs both strategic decisions and design directions.


Tableau
My tool for keeping projects moving and teams aligned. I coordinate tasks, communicate quickly with collaborators, and share design updates efficiently. It’s the bridge between ideas and execution.

Slack
Precision and structure matter, especially when translating designs into physical or engineered systems. I use AutoCAD to create accurate schematics and technical drawings that integrate seamlessly with other disciplines.


AutoCAD
My Stack
My central hub for interface design and collaboration. I wireframe, prototype, and iterate on user flows here, and it’s invaluable for keeping design systems consistent across screens. I also use it for real-time collaboration making feedback and iteration seamless.

Figma
This is where I explore ideas visually and push concepts to life. I use Photoshop for image manipulation and compositing, Illustrator for vector-based graphics, and After Effects for motion studies. It’s my space to experiment, iterate, and create polished visual assets.

Creative Cloud
I use Framer to breathe life into static designs. Micro-interactions, animations, and interactive prototypes let me test how users feel and respond to an experience before it’s built. It’s where design becomes tangible, and I can explore motion without code overhead.

Framer
I dive into HTML to understand the structure beneath my designs. Writing markup helps me test layouts, build realistic prototypes, and bridge the gap between design and development. It ensures my designs aren’t just visually compelling, they’re implementable.

HTML
Styling is where design meets function. I translate visual systems into responsive, readable layouts that reflect both aesthetic intent and usability. I experiment with typography, spacing, and animations to make designs feel considered and consistent.

CSS
I use JavaScript to add interactivity and dynamic behavior to prototypes. It lets me simulate real-world user experiences, test edge cases, and explore functionality beyond static mockups. It’s how I make designs move and react like they would in production.


Java Script
My second brain. All research, project notes, task tracking, and design documentation live here. It keeps me organized without constraining creativity, and it allows me to collaborate with teammates in a structured yet flexible way.

Notion
Data informs design. I use MATLAB for analyzing complex datasets, running simulations, and validating assumptions. It gives me confidence that my design decisions are grounded in evidence, not just intuition.


MATLAB
For interactive, spatial, or immersive experiences, Unity is my playground. I prototype 3D interactions, visualize concepts in space, and test user experiences that go beyond the screen. It’s essential for exploring physicality, motion, and interactivity in ways that 2D tools can’t capture.


Unity
Turning raw data into insight is a key part of my process. I use Tableau to visualize trends, uncover patterns, and communicate findings in a clear, compelling way. It informs both strategic decisions and design directions.


Tableau
My tool for keeping projects moving and teams aligned. I coordinate tasks, communicate quickly with collaborators, and share design updates efficiently. It’s the bridge between ideas and execution.

Slack
Precision and structure matter, especially when translating designs into physical or engineered systems. I use AutoCAD to create accurate schematics and technical drawings that integrate seamlessly with other disciplines.


AutoCAD
My Stack
My central hub for interface design and collaboration. I wireframe, prototype, and iterate on user flows here, and it’s invaluable for keeping design systems consistent across screens. I also use it for real-time collaboration making feedback and iteration seamless.

Figma
This is where I explore ideas visually and push concepts to life. I use Photoshop for image manipulation and compositing, Illustrator for vector-based graphics, and After Effects for motion studies. It’s my space to experiment, iterate, and create polished visual assets.

Creative Cloud
I use Framer to breathe life into static designs. Micro-interactions, animations, and interactive prototypes let me test how users feel and respond to an experience before it’s built. It’s where design becomes tangible, and I can explore motion without code overhead.

Framer
I dive into HTML to understand the structure beneath my designs. Writing markup helps me test layouts, build realistic prototypes, and bridge the gap between design and development. It ensures my designs aren’t just visually compelling, they’re implementable.

HTML
Styling is where design meets function. I translate visual systems into responsive, readable layouts that reflect both aesthetic intent and usability. I experiment with typography, spacing, and animations to make designs feel considered and consistent.

CSS
I use JavaScript to add interactivity and dynamic behavior to prototypes. It lets me simulate real-world user experiences, test edge cases, and explore functionality beyond static mockups. It’s how I make designs move and react like they would in production.


Java Script
My second brain. All research, project notes, task tracking, and design documentation live here. It keeps me organized without constraining creativity, and it allows me to collaborate with teammates in a structured yet flexible way.

Notion
Data informs design. I use MATLAB for analyzing complex datasets, running simulations, and validating assumptions. It gives me confidence that my design decisions are grounded in evidence, not just intuition.


MATLAB
For interactive, spatial, or immersive experiences, Unity is my playground. I prototype 3D interactions, visualize concepts in space, and test user experiences that go beyond the screen. It’s essential for exploring physicality, motion, and interactivity in ways that 2D tools can’t capture.


Unity
Turning raw data into insight is a key part of my process. I use Tableau to visualize trends, uncover patterns, and communicate findings in a clear, compelling way. It informs both strategic decisions and design directions.


Tableau
My tool for keeping projects moving and teams aligned. I coordinate tasks, communicate quickly with collaborators, and share design updates efficiently. It’s the bridge between ideas and execution.

Slack
Precision and structure matter, especially when translating designs into physical or engineered systems. I use AutoCAD to create accurate schematics and technical drawings that integrate seamlessly with other disciplines.

